Who We Are

Our Mission

Our mission is to improve personal effectiveness and group dynamics through comprehensive experiential challenges.

Our Vision

Our vision is to strengthen individuals and groups by offering adventure activities with the highest safety standards.

What is a ropes course?

When you and your group come for the ropes course experience, you are likely coming with a goal in mind. This could be anything from having fun, team building, communication, trust, handling change, etc. Our goal is to provide you with the experience your group desires. To achieve this our facilitators take the group through a progressive experience, each activity building upon the previous activity.

Typically programs are broken up in three sections; Initiative games, low ropes activities, and high ropes activities. After each activity there will be time for the group to discuss and apply what they experienced. Each activity is further explained below:

Initiative Games

What are they?

Initiative games are problem solving and get to know you games that are done on the ground. 

Why do initatives?

These games are fun and they help the group get comfortable working with one another. It helps our facilitators gauge the group to determine how to run the following activities. 

How do they work?

These games exercise the group’s mind and body while building relationships between team members.

Low Course

What are they?

These activites often bring the participants slightly off the ground. The challanges presented create situations where groups must work together to accomplish a certain task.

Why do low course activities?

Low Ropes Activities are an essential part of a full ropes course experience because they allow groups to build trust and confidence and work up the courage to participate in the high ropes activities. Often times the low ropes activities are where most of the group’s growth occurs.

High Course

What are they?

High Ropes Course activities are anywhere from 12 to 40 feet in the air.

Why do high course activities?

 With a facilitator, your group will get to experience the thrill of letting go of and overcoming fears. High course activities also gives your group a chance to experience the thrills of life and make bonds that last.

Sample itineraries

Activities listed below are just examples, you will not necessarily follow this exact schedule.
For more information on Initiatives, Low Course, and High Course Activities click here

2 Hours

Welcome / Opening Activity – 10 min
Group Sit (Initiative) – 20 min
Whale Watch (Low Course) – 30 min
Multivine (High Course) – 50 min
Closing – 10 min

4 Hours

Welcome / Opening Activity – 15 min
Peek-A-Who (Initiative) – 15 min
Muse (Low Course) – 30 min
Giant Swing (High Course) – 1 hr
Artesian Beams (Low Course) – 45 min
Mario Jump (High Course) – 45 min
Ball Retreval (Initiative) – 20 min
Closing – 10 min

6 Hours

Welcome / Opening Activity – 15 min
Partner Lean (Initiative) – 10 min
Willow in the Wind (Initiative) – 10 min
Trust Fall (Low Course) – 30 min
Perch (High Course) – 45 min
Partner Walk (Low Course) – 30 min
Notched Log (High Course) – 45 min
Lunch Break – 30 min
Magic Ball (Initiative) – 25 min
Spider Web (Low Course) – 30 min
Traffic Jam (Initiative) – 20 min
Adventure Park (High Course) – 1 hr
Closing – 10 min

8 Hours

Welcome / Opening Activity – 15 min
Lava River (Initiative) – 25 min
Teeter Totter Log (Low Course) – 35 min
Rockwall (High Course) – 45 min
Canoeing – 1 hr
TP Shuffle (Low Course) – 30 min
Lunch Break – 30 min
Notched Log (High Course) – 45 min
Magic Carpet (Initiative) – 25 min
Zip Line (High Course) – 1 hr
Shark Island (Low Course) – 35 min
Skywalk (High Course) – 45 min
Handcuffs (Initiative) – 15 min
Closing – 10 min
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